Updates

What changed, newest first. Open one for the whole entry.

October 2026

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The privacy page covers connecting Discord

Privacy now says what Elixir keeps when you connect Discord or sign in with it: your Discord user id and username, used to sign you in and to tell your clan's Discord agent who you are. Discord's sign-in also gives Elixir your email address when Discord has v…

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Connect Discord, and sign in with it

Your profile has Connect Discord: Discord asks you to let Elixir know who you are, and your Discord account is connected to your Elixir account. After that, Continue with Discord on the sign-in page signs you in, and your clan's Discord agent knows it is you …

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A wrong JSON API path says where the right ones are

A request to a path the JSON API does not have, such as GET /api/v1/models, now gets a 404 that links the JSON API docs and the OpenAPI document, whatever key it carries, where it used to get a 401 that suggested a key would help. Every real operation still n…

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Connecting no longer spends your hour

Your MCP hourly limit now counts calls only: tool calls, and reading a docs page or a prompt. Connecting does not count. When a client starts up it says hello, lists the tools, resources and prompts, and sends a notification; none of that spends your 300 an h…

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Path of Legends leagues go by their names in the game

Elixir now writes Path of Legends leagues the way the game does: Master I, Master II and Master III, where the timeline and the milestone mail said Master 1, Master 2 and Master 3. Champion, Grand Champion, Royal Champion and Ultimate Champion are unchanged.

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A demotion's Leader Message no longer says "Keep playing"

When an Elder moves back to Member, the Leader Message Elixir Clan offers names the member and now reads "… moves from Elder back to Member for now, and Elder can come back." The old "Keep playing and it can come back" could read as a reason, and a demotion n…

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In Elixir Clan, the clan you are in heads the rail

The top of Elixir Clan's rail is now the clan you are in: its name, its tag, your role there and, while your player there is not verified, "unverified". If your players are in more than one clan, it opens to each of them, with the player you are there and you…

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Draft in our voice knows more about the member

When a leader drafts a promotion, demotion, welcome, removal or farewell line for one member, the clan's model is now told much more of that member's record: every war week they played in the clan over the last year, their donations here week by week and in t…

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Ladder sets this season beside the last

Ladder's season home has a third panel beside "This week vs your last 4" and "Before and since your main deck": the season you are reading beside the one before it, in the mode you chose. Each side shows won–lost, win rate, net trophies where trophies move, a…

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Draft in our voice says more of the member, never less

In Elixir Clan, Draft in our voice now starts from Elixir's own words for the Action and goes further: it says at least what the card would send, then two to four facts that belong to the member, each said for what it means. A draft that says less of the reco…

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The Console's Timeline keeps its own place

The Timeline dot in the Console now clears when you open your Timeline, whether or not an agent is connected. The page marks what the record learned since your last visit New and draws a line under the last of them. Opening it changes nothing your agents have…

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The sign-in check goes back to recording

The sign-in check that started deciding earlier today is back to only recording. Another service built the same way found real people whose browsers sent no check at all, and Elixir's few sign-ins so far cannot show that will not happen here. Every sign-in em…

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The sign-in check now counts

The Cloudflare Turnstile check on the sign-in forms, which until today was only recorded, now decides. A sign-in email no longer goes out when the page's check is missing or failed, so a script cannot fill someone else's inbox with sign-in mail.

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The timeline works on war days again

From the first war day on Thursday, every timeline that reached a tracked clan's war line failed instead of answering, including the Discord agents' event polls. It answers again, with the decks tally for the war day in progress.

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A quiet check on the sign-in forms

The sign-in forms, on this site and on the page an app sends you to when it connects to Elixir, now carry Cloudflare Turnstile. It tells a person from a script that types someone else's address to fill their inbox with sign-in mail. It is usually invisible; C…

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Clearer emails, from sign-in to the weekly reports

Elixir's emails use a quieter frame, readable headings and fewer boxes. Reports keep their figures and coverage notes, and narrow screens have more room for names, records and card art. Actions waiting are rows with new ones marked. Feedback emails lead with …

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Fewer setup fields, clearer everyday pages

Clan Discord shows the channel, what it posts and its voice as three rows. Manage opens the controls you need; closing discards unsaved text. Posting problems remain visible, and deliveries are still available on the page.

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A quieter Elixir

Elixir gives the record and your next action more room. Product tabs and the left rail stay familiar, with quieter colours, clearer page titles and fewer framed panels.

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Card art stays on Elixir

Verify’s decks and collector images load from Elixir’s own card-art mirror. The images are exact copies of Supercell’s originals, and these views no longer send your browser to Supercell for card art.

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Collectors require version 3.0.6

Collectors need version 3.0.6 or later to fetch work and submit results. An older collector can still read its update instructions and update itself to the release Elixir names.

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Product news spam checks

When a sign-in or signup enrolls you in Elixir product news, Elixir sends Buttondown your browser's IP address along with your email address. This helps Buttondown check each subscriber individually when filtering spam. The privacy page describes this informa…

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Faster first pages

Elixir's Console, Ladder and Clan now begin with a page rendered by the server, including your sign-in state. The sign-in form is ready as the page arrives, and a returning visit no longer waits for a separate session check before the account bar can appear. …

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Each answer to your feedback is a timeline item

When Elixir's maintainer answers feedback you filed, your timeline now carries that answer as an item of its own, with its words: what you wrote (its first 600 characters), the answer, its status and the version it shipped in. Two answers to two things you fi…

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The duel note comes with a duel

battles_query explains how a river race duel row collapses its games (rounds_played, rounds, crowns summed across rounds) in a note, and until now every answer carried that note, even when no duel was on the page. It now comes only with a page that holds a du…

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Your assistant can read your own view of your clan

What you connect to Elixir as yourself, Claude or another assistant signed in as you, can now read your own view of your clan in Elixir Clan with clans_my_view: the clan's policy summary, your own standing line, and the Actions waiting for you, each with a li…

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The collector email covers Saturday to Saturday

Sunday's collector activity email now covers Saturday 00:00 UTC to the next Saturday 00:00 UTC, the week that closed the night before it arrives (Friday evening in US time zones), instead of Sunday afternoon to Sunday afternoon. It still comes on Sunday at 14…

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A verified player is yours alone

Verifying a player now protects it: once you have verified a player, no other account can add it as its primary player or an alt, on the console, through an agent or through the JSON API. They are told what the Verify page says: if that player is theirs, sign…

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The collector example says the Family tier

The worked example for the collector fleet, and a collector's own page in the console, now say what running a collector earns: the Family tier while it is active, and nothing else. The example no longer mentions points, call credits or bonus slots, and the co…

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Tiers are earned in the game

Leader and Family are no longer asked for or granted: Elixir reads them every time you use it. You are a Leader while one of your verified players leads or co-leads a clan you track, and Family while a collector you run is active. The higher one wins, and a t…

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Anyone may run a collector

Raising your hand at Console ▸ Collectors ▸ Run a collector now approves it on the spot: you land on your collector's page with its token ready to reveal once, and nobody has to sign off first. What keeps the record honest is what every collector's results mu…

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One battle page is the only public page of the record

Elixir checked every address it answers for what opens without signing in, and wrote the rule down. A battle's own page, with its link and share picture, is the one part of the record anyone can open. The status pages, The corpus and Recording now and their J…

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A removal says what it rests on and what it cannot see

A Remove from the clan Action now has a Rests on row: the member's last recorded battle with its time and mode (or that none is recorded), when they joined, and what the battle count on their profile did across Elixir's reads. Under it, every removal says tha…

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Removing an account deletes the account, not the record

When you ask for your account to be removed, the account goes: your address, the players and clans you track, your nicknames, your agents, your connections, the mail sent to you, and your usage. A few pieces were left behind before and now go too: a timeline …

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Only people's tracking keeps a recording going

Elixir records a player or clan because someone tracks it, and now for no other reason. The maintainer used to have a reason of their own that kept a recording going after everyone had stopped tracking it; that reason is retired, and the maintainer tracks fro…

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Clan's Discord activity tells a member's sitting once a day

A member's arena move, new best and standout sitting from one session of play are one post in the clan's activity channel. When part of it arrives after the post went up, the post is edited to tell it too while it is under two hours old and one of the channel…

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Ladder names one next step while your record is new

For your first 28 days of recording, Ladder's season home says how old your record is and offers one next step: Verify your player if it is not verified, Open Clan if it is and its clan is recorded, otherwise Follow a friend. It is a link, not advice about pl…

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Verifying your player is one of your first steps

Account → Overview now lists Player verified (needed to act in Clan) after Battles on record, with a link to Verify, so the step Elixir Clan needs before you can act in your game role is no longer something you find later. It is shown for your own players (yo…

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Add your player tag when you create your account

The signup form has an optional Your player tag field. A tag that is not a Clash Royale tag is refused on the form before any email is sent, and an empty field is fine. Once you verify your email, the new account tracks that player as your primary and opens o…

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Elixir Clan suggests removals again, from the battle log

Inactivity is the days since a member's last recorded battle, and a member past the policy's removal day becomes a Remove from the clan Action for the leader and co-leaders again. Removal action at is now the day itself: with at risk at 7 and the removal acti…

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Elixir Clan confirms a leader's role before a change

A leader or co-leader kicked or demoted in the game no longer keeps their powers in Elixir Clan until the clan's next roster read. Before the leader or a co-leader changes anything, Clan checks that the roster was read from the game within the hour; if not, E…

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Elixir Clan says removal is not enforceable yet

Elixir cannot yet prove that a quiet member played no battle in any mode, so Elixir Clan no longer raises removal Actions it could never let you complete. The policy's Inactivity tab is labelled Not yet enforceable and says why; its numbers stay editable, and…

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Rate Elixir's Discord posts

Elixir cannot see the channels it posts to, so the people who can now tell it how a post read there. On a timeline's Discord panel, and on Elixir Clan's Actions ▸ Discord and Social ▸ Discord pages for leaders and co-leaders, each delivered post has 👍 and 👎…

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Elixir reads its Discord posts back once

About a day after Elixir posts a message to a Discord channel (a timeline's cross-post, a clan's Actions or its activity channel), it now reads that message back once, the next time it delivers to the same channel: whether it is still there, how many of each …

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Elixir keeps a record of its Discord posts

Elixir now keeps a record of every message it posts, edits or decides not to post in a Discord channel, for a timeline's cross-post, a clan's Actions and a clan's activity channel, so its operators can judge the posts' quality and fix what is wrong without be…

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A departure gets only a farewell

When the clan's model edits Elixir Clan's Discord activity channel, its post for a departure may now add only a thank-you or a farewell in English ("Thanks for everything!", "Good luck out there!") around Elixir's sentence for it. Anything else beside that se…

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Preview the activity channel's editor

On Elixir Clan's Social ▸ Discord page, Preview the last 5 in this voice now shows what the clan's model would do as the channel's editor with the five newest stories from the last week, in the voice in the box: each post with the stories it tells and Elixir'…

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A clan's own model edits its Discord channel

With the clan's own model key and the leaders' voice set, a clan's activity channel (Elixir Clan's Social ▸ Discord) is now edited by the clan's model rather than rewritten line by line. A few minutes after the activity lands, the model is handed the stories …

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A clan's Discord channel tells stories, not lines

A clan's activity channel (Elixir Clan's Social ▸ Discord) no longer copies the timeline line by line. It now works as an editor. What one battle did (an arena reached, a new best, a promotion) is one post. The same milestone reached by several members at onc…

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A new best is told as it happened

A new-best moment could read as a contradiction: "set a new best of 12,032 trophies, crossing 12,000, ... +26 to 12,005". The best was reached later than the battle that crossed 12,000. The moment now tells the crossing, then the peak after it: "passed 12,000…

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Discord lines no longer open with a time

A timeline cross-posted to Discord, and a clan's activity channel, used to open every line with the time the item happened. Discord already shows when each message was posted, so the line now starts with what happened. Only an item that is more than three hou…

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The privacy page names a clan's AI key and its Discord posts

Privacy now says what happens when a clan's leaders add their own Anthropic key: Elixir Clan sends Anthropic what it needs to draft the clan's messages, member names included, on the clan's key. It also says what the clan's two Discord channels, one for Actio…

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What the clan's model is never told, said exactly

Settings and the Clan docs now say exactly which notes the clan's model is sent. What you type in What should it say? when you draft is sent as you wrote it, beside what Elixir keeps about the clan in its leaders' own words, such as its recruiting words, its …

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The clan's own model knows the clan

"Draft in our voice" used to tell the model almost nothing, so its drafts came back generic. Now it is told what Elixir records: the clan (its name, recruiting words, goals, member count and last war weeks), the Action's own evidence, the member it is about b…

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A sitting posted to Discord while still going now closes

When your timeline is cross-posted to Discord, a sitting posted while it was still being played used to stay "still going" if nothing else happened afterward. Elixir now notices when such a sitting has gone quiet and edits the line to its final count, within …

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The last Discord deliveries, on every Discord page

Your timeline's cross-post panel now lists the last 20 lines it delivered over the past 30 days, along with how many were not delivered. Each line shows what happened to it, in Discord's words when Discord refused it. If a clan you are in also posts its activ…

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Sitting details, corrected

A sitting only partly played with a 2v2 partner now says how much of it was with them ("20 battles in one sitting, 1 of them with Bea in 2v2"), instead of reading as if the whole sitting was. A long window's sitting details are also faster to read. MCP 11.11.…

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Discord lines arrive, and say why when they don't

When Discord refuses one line of a timeline cross-post or a clan's activity channel, only that line is skipped now, and the page shows what Discord said; before, the lines after it were dropped too. Lines go to a channel at most about 25 a minute, under Disco…

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Timeline moments say how they happened

A standout sitting on your timeline now says how it went: the best win in it (the battle, the opponent and their trophies, the crowns), and the battle that crossed each milestone. A 2v2 sitting names the teammate, so two clanmates who played together read as …

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Elixir Clan chooses the model for each use

The clan's Anthropic key and its monthly cap are the leaders' to set; which model does each job is now Elixir Clan's choice, shown read-only in Manage ▸ Settings. Claude Opus 5.5 drafts the recruiting pitch and the messages on Actions, and Claude Sonnet 5.5 r…

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Feedback reads over the JSON API

GET /api/v1/feedback now honours feedback_id and verbosity=compact, as the 3.2.0 reference says; on 11.10.0 they were ignored, so a compact read returned full bodies and marked them read. A maintainer's needs_info answer always carries a new question. MCP 11.…

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Feedback you can work through

Your feedback list can now come back compact: each item's title, status and whether it has an answer, without the bodies, so a long history fits on one page. Read one item whole by its number, with the replies that follow it and the items that name it as rela…

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Timeline follow-ups read the whole sitting

A sitting's battles_performance follow-up now covers the sitting's last battle as well, so its totals match the item. A player's own move to or from a clan now leads only to that player's summary, since the clan may be one nobody records; a clan's own member …

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Timeline items say where they lead

The timeline says that something happened. Each item on a full read now also says where to read more: the reads that tell the rest of that story, each a tool and the arguments to call it with. A sitting leads to its own games and to the performance over its s…

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Timeline corrections after 11.8.0

A window that starts partway through a sitting now shows the whole sitting, every battle of it, rather than just the battles after the window's start. Reading an item's evidence back works with only its original window, even for an item a poller learned late.…

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Timeline items ready to publish

A timeline item's sentence no longer starts with a time, so it reads right wherever it is posted. Its time comes as fields instead (at_unix for a renderer's own stamp, local in your time zone), and the feed is ordered by when each story finished. One story is…

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No empty last page of battles

When a player's recorded battles fill the last page exactly, Explore no longer offers Older battles onto an empty page, and an agent paging battles_query gets a null cursor on that page instead of one more empty read. MCP 11.7.3 and JSON API 3.1.0 unchanged.

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First reads and verification reads keep their limits

Adding a player still asks the game for its profile at once, so a wrong tag or the player's clan shows within minutes. You and your agents now get one of these first reads a day for each player slot you have; a player added past that is still recorded, and it…

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Explore pages through older battles

A player's battle list in Explore shows Older battles again whenever there are more recorded battles than fit on the page, so you can read their history past the first page; the link was missing for everyone. MCP 11.7.2 and JSON API 3.1.0 unchanged.

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Only active agents take your slots

The players and clans a suspended agent tracks no longer count against your recording slots. Because they no longer take a slot, they are no longer recorded either, unless you or someone else still tracks them, so the record has a gap for those until the agen…

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Remove a suspended agent from view

A suspended agent can now be removed from view, from its console's Settings. It leaves the console's agent switcher and the Agents table for a folded Removed agents list at the foot of the Agents page, so the agents you run are the ones you see. Nothing is de…

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The privacy page covers Discord cross-posting

The privacy page now says what happens when you cross-post your timeline, or an agent's, to a Discord channel: each new item is posted there, where Discord keeps it under its own terms and everyone in the channel can read it. Elixir keeps the webhook sealed a…

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Elixir Clan posts the clan's activity to Discord

A clan's leaders can now post its activity to a Discord channel of its own, from Discord, a page of its own in Elixir Clan's Social section. Connect a webhook (not the one Actions go to) and the clan's timeline is posted there as it happens, as members read i…

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A kick is never told as a leave

The game's roster sees only that a member went, not whether they left or were removed, yet the timeline said "left" for both. A departure now says the member departed the clan. When a leader tells Elixir Clan which it was, the timeline says the member was rem…

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Cross-post your timeline to Discord

Your timeline can now be posted to a Discord channel as it happens. On Console ▸ Timeline, paste a channel's webhook under Cross-post to Discord and turn it on; for an agent, its owner does the same on the agent's timeline, and the channel gets the agent's cl…

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Elixir Clan posts its Actions to your leaders' Discord

The leader or a co-leader can now connect a Discord webhook in Elixir Clan's Settings. Each open Action that leaders or elders can take is then posted to that channel as one short line, naming the member, with a link to the Action that draws no preview. When …

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Faster empty polls, and a faster corpus count

The skip_empty check that lets an empty timeline poll answer at once was slow when the reader asked for quiet_crossed, the moment a member goes quiet: it looked at every recorded battle to find one. It now looks only at the battles of the players the reader f…

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A timeline poll that finds nothing costs almost nothing

Agents that poll your timeline every few minutes, like the clan's Discord agents, mostly find nothing new, and each poll still read every subject's summary. elixir_timeline now takes skip_empty: true. When nothing in the window could be news for that reader, …

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The clan report sets the week beside the weeks before

The Monday clan report now shows how the week compares. War decks: the race's war decks used out of those possible (four a war day up to the finish, every day in Colosseum, for each member on the roster when the race closed), beside each of the four races bef…

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A race still matchmaking reads as no race yet

For a minute or two after a season roll, the game has created each clan's new river race but has not drawn its bracket, so the race has no clans yet. A live read of the race in that window used to fail with an error about a rejected payload. It now says plain…

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Ladder Cards: what you faced, most losses first if you ask

On Ladder's Cards page, the cards across the table from you and the opponents you met again can now be read most losses first: choose Most losses beside them. It is your choice, not the page's: the page still opens most battles first. A card is listed only fr…

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A legendary badge is a milestone email

Earning a legendary badge now sends a milestone email when it happens, like a new arena or a new league, and it leads the note beside a new best. It is no longer counted in Tuesday's Arena email, which still counts your cards unlocked and badge levels. Each l…

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Ladder reads any season you played, and tags read plainly

Ladder now has a Season switch beside the page's freshness: the current season, the last one, and every season your player has battles in since Elixir started recording them, named Season 136 as everywhere else. The season is part of the address (/ladder?seas…

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Each agent has its own hour

The hourly limit on MCP calls, 300 an hour, now belongs to whoever made the call. Each of your agents has its own 300, so one busy agent can no longer use up the hour for you and your other agents. Your agents still spend your daily tool calls and your live f…

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A raw live read stores nothing

live_fetch, the raw read of the game an agent can make, now only fetches: the answer comes back to the agent and nothing of it is kept, so asking about a player nobody tracks no longer puts them on the record. To keep someone's history, track them. A live rea…

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Privacy no longer mentions model-written mail

The privacy page drops a sentence saying AI models write some of Elixir's mail and help with the feedback you send. Elixir's reports about your play are built from your record, not written by a model. Nothing else on the page changed. MCP 11.5.0 and JSON API …

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Card art comes with the card

Elixir's card answers now carry each card's art, one image per form the game lists (the card, its Evolution and its Hero), served from Elixir itself. Ladder, battle pages, the Console, card pages and share images draw the art the answer names: a card played a…

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A new account starts on your own clock

A new account now starts on the time zone of the browser you sign up from, so the Console, Ladder and your emails tell time on your clock from the first visit instead of UTC. If you open the sign-in link on another device, the account still takes the zone of …

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Your first ten minutes: your clan followed, your tag checked

Once your primary player's profile shows their clan, Elixir now follows that clan for you at activity scope, so your clan's week comes in Monday's email. Only your primary, only a player in a clan, never past your clan slots and never in place of a clan you c…

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A real page for a wrong address, and a clearer way in

An address that leads nowhere now answers with an Elixir page and a true 404, with the way back to the home page, the docs and the Console, instead of a bare storage error. Ladder, signed out, says what it reads back and offers Create your account, which brin…

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Elixir Clan keeps your key's model list current

The models offered in Manage ▸ Settings now stay current without adding the clan's key again: when a leader opens Settings and the list is a day old, Elixir Clan asks Anthropic which models the key can use, the same free check as adding a key. A key added bef…

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One feedback system for all of Elixir

Feedback is now one record wherever you file it: over MCP, the JSON API, the Console, the docs or an email's footer, with Ladder and Elixir Clan joining next. Every item lands in one queue and is answered there, and elixir_my_feedback lists all of yours. Agen…

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Documentation that describes Elixir as it is

The documentation now describes only what Elixir does today: open signup, Clan inside your Elixir account, Ladder beside the Console, six kinds of email and the card catalog's facts. Retired pages and sections are gone, including War decks, Leaderboards, Card…

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Keep account controls and battle decks within small screens

On the smallest phones, the top bar keeps its logo, full product label and account control within the screen. Long account names wrap in the menu. On narrow phones, battle decks stack while keeping their two rows of four cards, and player names have room besi…

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Leave email feedback and recover a missed clan read

Back now leaves a feedback form opened from an email, including after sign-in; Forward returns with the email attached. If your clans cannot be read, Overview and Tracking keep earlier data and offer a read-only retry instead of an empty list or endless loadi…

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Sign in and return to the record you opened

Player records and public battles keep their place through sign-in. An emailed feedback link opens its form with the email attached, and a login link in another tab keeps the requesting screen's destination available too. Code and approved cross-device sign-i…

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Choose product news when creating your account

Send me Elixir product news is checked by default on the sign-in/create-account form. Uncheck it before asking for your email to open a new account without newsletter enrollment. Your code or link keeps that choice, while existing newsletter choices and unsub…

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Elixir keeps what someone tracks

A tracked player's own clan is still read for their membership and role, but when nobody tracks that clan Elixir no longer keeps its other members or its daily numbers; track the clan to keep them. A one-time correction also removes what the retired leaderboa…

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Read the year’s capture list on a phone

The last two weeks beneath your year of battles now wrap capture labels within the phone's width, keeping UTC dates, recorded counts and win/loss results together. Unknown capture stays explicit. MCP 11.2.3 and JSON API 3.0.0 unchanged.

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A quiet day needs complete capture

Your year of battles now uses comparable profile intervals to distinguish covered quiet days from missing capture. A successful poll cannot turn an empty day into zero. Recorded battles remain visible with incomplete capture, the year reaches today's UTC date…

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From your player tag to your first record

Adding a player opens their saved-tag confirmation and capture progress. Read a dated profile or browse captured battles directly, including older history; pending capture has no guaranteed arrival time, and failed attempts leave saved information available. …

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The docs match the recorder's current scope

The public guides now describe verified member signup instead of an approval-gated beta, factual mode reads instead of retired meta tools, the completed retired-table cleanup, and explicit integration resources without recording enrollment. No account, quota,…

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Missing capture stays unknown

Days played keeps captured battles visible and only calls a day quiet when complete observation intervals cover it. Missing, partial and stale coverage no longer becomes a break from play. Clan waits for your membership record instead of telling you to join a…

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Arena decks keep their mode's record

Your week in the Arena features the most-used deck in your busiest non-war mode. Its battle count, wins, losses and level gap now describe that mode alone, even when you played the same cards in Events and Trophy Road. Previously sent emails stay archived as …

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Your clan's season record

Season, beside The week in Clan, shows recorded war decks, period points and contributors across each race. Current and former member readings count once, with open races and partial capture clearly marked. Every clan member can read it. MCP 11.2.3; JSON API …

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Console follows your recorded player

Console now points to your next step in Tracking or Ladder instead of scoring optional setup as unfinished work. Clan war history and AI clients are clearly optional. The record distinguishes pending capture, a profile, recent or older battles, and recording …

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Clearer first steps and award announcements

Tracking shows where to find your player tag and distinguishes starting recording from proving ownership. Accounts with no comprehensive clan slots use activity recording, and AI setup is explicitly optional. Clan signup takes you straight to email verificati…

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Share a battle in your own words

Choose a captured battle from Ladder’s Days played, inspect its record, and add your own context about why it mattered. Preview before copying the message or using your device’s Share sheet. Your words travel alongside the existing public battle link; the lin…

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The history chart counts retained battles

The public history chart now says what it counts: battles still in Elixir, grouped by when they were played. It separates the displayed window from the full retained total and shows when its published snapshot was fetched. Removed records are excluded; protec…

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Create your Elixir account with an email

Anyone can open a free member account by verifying an emailed link or code. Start in Console by adding your player, read your record in Ladder, and open Clan with the same account. An agent or collector is optional. Collector approval and recording limits sti…

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Weekly reports keep the covered season

Weekly reports label the completed week they cover, even when a new season has begun by send time. A clan report names a closed race's season and river race week together. Previously sent emails stay archived as sent. MCP 11.2.3 and JSON API 3.0.0 unchanged.

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Races are read through the season roll

When a season rolls, the Clash Royale API has no river race for a few minutes to over an hour. Elixir took that gap for a clan with no race and stopped reading every race for a day, so the first training day of Season 137 went unread for the morning. A race t…

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Clan messages start in chat

New routine Actions start with clan chat. Award updates, final awards and important rule announcements also offer a durable Inbox message. Switching channels keeps your edits, and sent receipts preserve the channel and reviewed words. Review later leaves the …

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A race still matchmaking is not a collector error

For a minute or two after a season rolls, the Clash Royale API answers for a new river race that has no clans yet. Elixir still sets that answer aside and reads the race again soon, but it no longer counts it as a rejected fetch on the collector's page, the s…

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Check final standings during race standby

Elixir checks the final log once after an unfinished recorded colosseum season's scheduled end, even when the next race is not available yet. This gives final standings and Clan award inputs a chance to arrive during standby. Only recorded API results can est…

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Capture final race results after rollover

Once Elixir records a newer river race, it schedules one catch-up for the preceding race log if final closure is still missing. Final standings and Clan award inputs can then arrive without waiting for the next daily poll. The calendar alone never finalizes a…

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Clan participation reads less history

Weekly participation can read ordinary battles from the existing covering index and inspect participant sides only when checking boat defenses. Awards, Standing and The week keep the same recorded battle and ranked counts, with fewer broad database reads. MCP…

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Keep roster searches out of new-tab analytics

Opening a searched roster member in another tab keeps the search out of analytics referrers as well as page addresses. Same-origin referrers use the existing normalized page routes; external referrers are unchanged. MCP 11.2.0; JSON API 3.0.0 unchanged.

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Settings matches the member's role

Members and Elders opening Settings directly can read the clan's Social status without a leader-only switch. The recording summary explains its existing leader access instead of leaving an empty section. Leaders and co-leaders keep their controls; server perm…

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Scout explains its role at direct entry

A Member opening Scout’s address sees that it is for Elders and leaders, with no scouting form or live read. Elders and leaders keep their existing access, and the form has a persistent Player tag label. Server permissions are unchanged. MCP 11.2.0; JSON API …

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Keep your place while reviewing clan records

Closed Actions and roster search survive detail pages, browser history and refresh. Current members’ names in Award races, Standing and The week open their existing recorded activity, whose battle-mode names now match battle detail. Denied reads explain acces…

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Award places include the donation tiebreak

Award races now display the place after season donations break equal-point ties. A shared-place marker appears only when both values tie, including a tie at the last displayed row. Viewing an older season keeps the current update button clearly labeled with i…

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Saved war intent guides the scheduled war-deck check

The Discord agent’s scheduled war-deck check now follows saved participation intent. Participating permits it only in the right war phase after a fresh policy read; not participating skips it, and unspecified or unavailable context makes it wait. The agent re…

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Find war intent before setting up scoring

The policy draft summary shows explicit Clan War participation intent, and its question now comes first in About. Clan Wars scoring links back to it without changing the draft. Small-clan leaders can open Prepare policy from the roster while operational manag…

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Bounded policy context for assigned agents

An assigned agent may read its clan’s explicit war intent, policy revision and timestamps only through a separately approved grant. Every read checks its actual owner, current assignment and verified membership; other private policy details remain unavailable…

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Record Clan War intent separately from scoring

Leaders can specify whether their clan intends to participate in Clan Wars on Policy → About. This remains separate from counting war decks toward minimums and Elder. Existing policies start as Not specified, and starting points preserve the intent you choose…

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Flat counters cannot authorize removal

Removal recommendations, words, drafting, completion and reopening stay held while absence of battle activity across every mode is unproved—even at the exact profile observation time. Captured play and positive counter intervals still protect members; role pr…

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Unchanged profile reads keep an honest observation time

Successful admitted profile reads update their observation time even when the recorded values stay the same. They earn no new facts or collector points, preserve newer roster values and cannot regress on older deliveries. This does not prove absence of battle…

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Board makes held evidence easier to navigate

Promotion and demotion evidence counts are separate from removal triage. Jump to a Board group, read wrapped member labels and scroll narrow tables within the page. Policy help describes excluded Elders as Protected. Removal checks and freshness rules are unc…

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Removal triage separates protection from missing evidence

Board distinguishes protected members, members who are not currently removal candidates, held evidence and eligible recommendations. Roster-only rows are not profile observations; missing days remain gaps. Closed Action warnings preserve the audit without sug…

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Missing battle captures cannot justify removal

Positive profile-counter intervals protect members even when battle details are missing. Removal Actions check current evidence separately from saved evaluations; unknown capture and unmeasured time hold the recommendation and withhold removal words, drafting…

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Prepare clan rules and inspect member activity

Verified leaders can prepare Policy before a clan reaches ten members; operational management stays paused until then. The editor explains minimums, preset effects and save timing, clears stale previews and protects newer versions. Roster names and member Act…

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Clan voice drafts keep their recorded context

Welcome drafts use the Action's saved return or career detail. After a leader confirms Kicked or Left, departure drafts use that confirmation and recorded tenure when known. Changed context clears older drafts; names, private notes and removal reasons stay lo…

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Timeline evidence explains its milestone window

A sitting summary can include games played after its standout milestone. The evidence panel now explains both counts and time spans. Timeline sentences wrap to keep game controls visible on desktop, and Close returns you to the original row after a long evide…

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Read the games behind a Timeline moment

Open recorded games from a Timeline sitting or a proved crossing. Evidence stays tied to its original moment as late proof arrives; missing games and unknown capture completeness are said plainly. Game pages open from a read-only panel, with ordered pages for…

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Reset snapshots preserve one counter observation

Extra weekly and season-reset snapshots preserve recorded counters without announcing another donation reset from an older baseline. Weekly high-water marks and Clan award inputs are unchanged. Contracts unchanged.

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Review Clan drafts before recording delivery

Message copying and action decisions wait while a voice draft loads. Text over the game's field limits stays editable with a reminder to shorten before copying. Review and send the finished words, then record delivery. Contracts unchanged.

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Bounded battle reads for Clan participation

Weekly participation reads check boat defenses against the requested battles without scanning unrelated history. The Week and You Here keep the same member and former-member counts. MCP 11.0.2; JSON API unchanged.

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Reopen declined Actions and share compact award updates

Verified clan leadership can return a declined Action to Open while keeping its decline in the log and preserving sent message parts. New standings updates use short game messages with scores and places, while timestamps and coverage stay in the app. Complete…

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Clan views keep Actions moving

The Week and You Here can load while a clan decision is being processed. Member-count observations preserve the newest read, and private diagnostics now time direct recorded reads. Contracts unchanged.

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Rookie awards follow the first clan season

Rookie ranks the season's first joins by the same points and donation tiebreaks as the points podium. Joining in an earlier season without playing war does not extend Rookie eligibility, and a returning stint does not reset the first join. Existing closed awa…

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Narrow Clan draft existence checks

The draft worker confirms missing replies and claims inside their own storage paths while retaining failures for genuinely denied objects. Existing replies and one-time claims still prevent duplicate model calls. Contracts unchanged.

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One Action for an award update

Awards is now under Clan for every member, with one season selected at a time. Leaders can prepare a current standings update; every message stays together in one Action with its own explicit sent receipt. Weekly updates use only the latest timely close, and …

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Your collectors’ security and upgrades, by email

The weekly collector email now carries each collector’s full version and the dashboard’s signed, dev build, unverified or mismatch status. A separate email arrives for each collector Elixir observes upgrade, with the old and new versions and available release…

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Repair Clan voice drafting

The model worker can now distinguish a reply that has not arrived from denied access, allowing a first draft to reach its one-time request claim. Uncertain attempts remain visible and are never automatically repeated. A counted attempt does not by itself conf…

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Share award progress after each war week

Leaders receive editable, numbered Actions with provisional award standings after a war week is recorded as closed. Updates stop at that completed week, withhold places when evidence is incomplete, and stay separate from final awards. Retried runs fill missin…

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Season awards keep their evidence and every winner

Clan holds awards when required evidence is unknown, keeps final podiums from saved grants, and resumes interrupted awards without changing the winners. Manual picks require a closed season and a reason, with the saved rule and previous holder in view. Comple…

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Make clan messages your own

Welcome and removal actions now have editable chat lines with character counts and copy controls. Leaders can ask the clan’s existing model to draft them in its saved recruiting voice, then edit or restore their previous words. Drafting never completes an act…

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Historical cleanup keeps your circle’s record

The reviewed cleanup removed old global leaderboards, named recording groups and games recorded solely for retired captures from the database and replay archive. Personal, friend and clan overlap was preserved, along with history whose recording provenance wa…

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Retired

Retired recording machinery leaves Elixir

The retirement cleanup removes obsolete leaderboard projectors, global population processing, named-group machinery and editorial composers. Your record, clan features, factual event calendar, notifications, sent mail and agent access remain available. Contra…

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Card history reads less of the record

Card history now uses the existing player index and checks boat sides only where needed. Earliest recorded forms, own boat attacks and duel rounds stay the same; boat defenses remain excluded. Contracts unchanged.

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Cleanup checks follow the recorded contents

The reviewed history cleanup distinguishes unchanged re-fetches from new contents. Personal and clan overlap and later recordings stay protected. No game history has been purged. Contracts unchanged.

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Card history stays with your players

Card reads now start from your selected players' games and look up repeated deck identities once for earliest play. Clan lists retain each played game, duel round, level and form. This fixes excessive reads during the history cleanup. Contracts unchanged.

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Activity follows your record

Retired automatic groups no longer generate nightly activity records. Following a player still works when they appeared in an old group. The history cleanup now has checks for personal overlap and late-arriving data; no game history has been purged. Contracts…

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One service for your record and clan

Clan now uses Elixir’s account, application, storage and deployment. Its old service and storage have retired after all transferred private records matched. Personal and clan history stays protected while the cleanup of retired global captures is prepared. Co…

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Preparing the history cleanup

The retired global recording features stay off. Cleanup now gathers historical recording evidence privately so personal, friend and clan history survives overlapping elite-player captures. No game history has been purged.

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Clan is part of Elixir

Your Elixir sign-in now opens your record and clan tools in one application. Clan policies, actions, awards, preferences and private records were transferred and checked in full. The separate Clan sign-in and service key are retired; Drop keeps Elixir authent…

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Completing the board recorder retirement

The old board updater credential has a separate retirement check that preserves the account and its other connections. Live-read documentation now describes only the personal and clan recorder. Global game history still awaits the reviewed purge. Contracts un…

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Preparing Clan’s account cutover

Clan’s separate sign-in can now retire after its records are transferred and its shared Elixir runtime is active. The transition checks prevent an in-flight sign-in from issuing a usable grant after retirement. Drop keeps Elixir sign-in and authorized account…

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One application for your record and clan

Clan consolidation is moving into Elixir’s shared application. The same account will open your personal record and clan tools; your clan’s policies, action history and private records are being preserved for the transfer.

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Preserving Clan records during consolidation

Clan consolidation now has a checked import path for its private records and preparation for its morning work inside Elixir. The cutover remains underway; existing policies, action numbers and mail history will be preserved. No recorded history has been remov…

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Preparing Clan to share your Elixir account

Clan's account consolidation now has preservation and permission checks for your existing clan records. The transition is still underway; your current Clan sign-in and app remain available. No clan records or game history have been removed. Contracts unchange…

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Bringing Clan into Elixir

The Clan consolidation is underway. Its management engine and ledger are now shared within Elixir, with preservation checks for policies, actions, awards, preferences and mail history. Clan's current sign-in and stored records still serve the app while the ac…

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The first time you played a card

A card's earliest recorded play reads the deck identities already kept with your games, including each recorded duel round and card form. This avoids a timeout seen on a clan-sized history while preserving what the answer means. Contract 11.0.1; JSON API rema…

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Your history is the focus

Elixir is a recorder for the players and clans you follow. Global leaderboard tools, game-wide card and deck statistics, recommendations and the editorial model worker have retired. Explore your own games, card inventory and clan activity, receive the notific…

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Record the players and clans you choose

Named recording Collections have retired from tracking, Explore, administration, agents and platform integrations. A Collection no longer keeps its members recording. Follow players directly and organize them with primary, alt, friend and watching relationshi…

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Elixir stops recording global boards and ends editorial mail

Elixir is focusing on the players and clans you choose to record. Global, regional, clan and mode leaderboards no longer fetch, and leaderboard presence and the former board Collections no longer keep a player recording. The recording cutover preserves remain…

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Elixir is your Clash Royale recorder

About Elixir now starts with what it is for: recording your own play, your friends and your clan, sending notifications, making the record available to agents, and a dashboard where you can explore what happened. Clan and Ladder are features inside Elixir. Th…

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Start with your record, and keep a past week intact

Overview links the setup steps still waiting for you and offers a first question matched to the history already recorded. A connected client and a successful data read are separate checks; a profile is enough to start, and a clan is optional. The quickstart f…

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Signed in to Elixir, signed in to Clan

Clan on the bar used to stop at its own Sign in with Elixir button even when you were signed in to the Console. Now Clan sees you are signed in to Elixir and signs you in itself, and a Clan link you opened while signed out, such as an email's link to Actions,…

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Days played reads the whole season again

Ladder's Days played could show "Elixir could not read the season's battles" in place of the calendar: it asked for the season in pages of fifty, and fifty battles now run past the size one answer may have. It asks for forty at a time, and when a page is stil…

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Emails from Elixir opens your switches

Emails from Elixir, in the account menu and in Account settings, now opens the page with your week of emails and a switch for each, rather than the list of what was sent. That list is one click on, under All sent. No change to the tools.

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Quotes and apostrophes read as written on the site

Some of the site printed an escape code where a quotation mark or an apostrophe belonged: the tool reference's descriptions, the On this page list beside a doc, and the description a link preview shows for an update, an example or a family page. The text was …

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A milestone email opens the battle that did it

When a milestone email names the battle that took you to a new arena or league, See the battle now opens that battle's own page, the same link an agent gets from battles_query. Its button, and the button on Your week in the Arena, now open your season on Ladd…

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Your email switches, laid out on your week

Profile → Email is now Emails from Elixir. The six weekly emails sit on a week from Monday to Sunday, each on the day it arrives in your own time zone, with what it holds and its switch; the milestone note and Elixir Clan's actions note, which come when somet…

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A boat battle says whether you attacked or defended

battles_query's boat block now has role, the player's own part in a boat battle: attacker or defender. The side it already carried is what the recorded battle log said for its own player, who can be the other side, so a boat attack recorded from the defender'…

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A new front page

Elixir's front page is redrawn. It says what Elixir is for a player: every battle, clan week and river race you play, kept and read back on your Ladder, inside your clan, in a short weekly email or to your own AI. Six tiles show what each part does and lead i…

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A battle in the Console opens its page

In the Console's Explore, a battle in a player's list or a deck's list now opens that battle's own page: both decks, the towers and how it ended, at the same link you can hand anyone. A battle's record in Explore links its page too. A battle recorded before t…

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Every card, one mode at a time

Cards has its own page at /cards, linked from the row under the bar. It lists every Clash Royale card and how each is played in the battles Elixir recorded this season, one mode at a time: Path of Legends, Trophy Road, War and the rest each rank the cards on …

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The Console's menu and Overview, redrawn

The menu down the side of the Console is shorter and grouped: Overview, Timeline and Explore, then Your record (Tracking, Collections, Verify), Access (Connections, Usage) and Service (Status), with Send feedback at the foot. The box at the top switches betwe…

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Ladder: the cards you played and faced

Ladder has a Cards page, at /ladder/cards: one mode's season card by card, with the same mode tabs as the season home. Your cards show the battles where your deck held each one, your record in them and the share you won; across the table, each card your oppon…

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Ladder: every deck you played

Ladder has a Decks page, at /ladder/decks: every deck you played this season, each judged in the mode it was played in. Trophy Road and Path of Legends show each deck with its eight cards, its evolutions, the days you played it, its average elixir, and its re…

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Ladder: the days you played

Ladder has a second page, Days played, at /ladder/days: every day of the season on your calendar in your own timezone, each mode with its own mark and record, the two modes you played most as tiles, the longest break, and your nights (runs of battles with no …

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A battle's page belongs to no part of Elixir

A battle's page is public and reads the same signed out, so the bar at the top no longer marks the Console as the place you are in there: Console, Ladder and Clan are plain links, and on a phone the bar's button says Menu. The Console's sign-in card now says …

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The weekly emails show the cards

Elixir's emails now draw cards the way the game does. Your week in the Arena and Your friends this week show each deck as its eight cards in a row, with the tower troop named under it; a milestone for a card you unlocked shows the card, and opens its page; a …

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Elixir Clan's You here, redrawn

You here, your own page in a clan on Elixir Clan, has the new design. Any actions waiting for you sit in a link at the top. This week so far is a row of tiles: war decks out of those asked, ranked battles, donations, battles and trophies, each marked when the…

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Elixir Clan's actions, redrawn

Actions in Elixir Clan have the new design. What is waiting for you and what closed in the last 30 days sit in two panels, each action marked by its kind with its number, who it is about and its comments. An action's own page opens with what it asks and who i…

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Elixir Clan's Standing, redrawn

Standing in Elixir Clan has the new design. How it works here now opens with what Elder weighs in your clan, drawn as bars from the policy, and your own line sits under it with your war decks race by race. Where the clan shares it, each group has its own pane…

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Elixir Clan's clan page, redrawn

A clan's page in Elixir Clan has the new design. It opens with what the game says the clan asks of a joiner and the clan's own figures as tiles: members by role, clan war trophies with the latest race result, and donations a week. The roster sits in a panel y…

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A battle's link now comes with a picture

Every battle page has a picture: add .png to the battle's link. It is the page in one image, with the player's name on the left and the opponent's on the right, both decks as the game lays them out with each card's level, average elixir and elixir leaked, the…

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Ladder: your season, read back

Ladder opens at /ladder, beside the console and signed in like it: the current season of one of your players, as Elixir recorded it, one mode at a time. Trophy Road, Path of Legends, war and events each have their own tab and nothing pools across them. The se…

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Every battle has a page you can share

Each recorded battle now has its own page at elixir.poapkings.com/battle/ followed by a short id, and anyone with the link can open it, no account needed. The player is on the left and the opponent on the right, with the score, both decks as the game lays the…

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Guides for running your clan on Elixir Clan

Six new pages in the docs' Clan group: bringing your clan (signing in, your role, the ten-member threshold), the weekly report, standing and the Elder band, actions and the inactivity clock, awards and trophies, and writing the clan's policy with the leaders'…

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Elixir's emails have a new look

Every email Elixir sends now wears the same frame: Elixir's logo and name at the top, a label saying which part of Elixir it comes from and when (Clan on Monday, Friends on Wednesday), and a footer that says why you got it and when the next one comes, in your…

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Elixir Clan's week, redrawn

The week in Elixir Clan has the new design. The top says where you are, and the week's numbers sit in a row of tiles: how many members took part in the war, how many played some of their decks and how many played every deck asked. The war lists everyone in tw…

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The docs are reorganized around what you came to do

The docs are reorganized around what you came to do: getting started, your friends and the emails, your own AI agent, what every number in the record means, building on Elixir, and the policies. The docs home starts from those tasks, the rail on the left is t…

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Help for Updates, October 2026

What changed on Elixir in October 2026, newest first.

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The page you are on rides along. Every item is answered, and the answer comes to your email and your timeline.