Privacy

A free hobby service: it keeps what it needs to work, and sells nothing.

What this is. Elixir is a free service, built as a hobby, for folks who like the game. There is no company behind it, no advertising, and nothing here is sold. An account opens after you verify your email. This page says, in general terms, what the service keeps and why; the details move as the service grows.

Game data. Elixir records public Clash Royale data from Supercell's API (battles, profiles, clans, wars) and keeps it over time. The game shows the present; Elixir keeps the history, and anyone with an account can read it. Nothing is recorded that the game's API does not already publish. The Elixir family's own apps can add facts of their own (a clan's awards, a leader's note on why a member left, a best score in one of the apps). Each one says which app it came from, and only the people it is meant for can see it.

Without an account. One page of the record opens to anyone: a battle's own page, with its link and share picture, so a battle can be shared. The status page and its JSON count what the recorder holds and name no player or clan, except that each collector is credited to its operator's primary player. Everything else needs a free account.

Your account. Signing in keeps your email address, so the service can send you sign-in codes and mail about your account. A new account also keeps the time zone the signup browser reports, so its times read on your clock; change it in your account's settings. It also keeps the records the product is made of: what you claimed and recorded, your agents and connected apps and the calls they make, where they connected from, and the mail it sent you. You can see these records on your account pages. Some are trimmed after a while; the Limits page lists how long. Your address is never public, and it goes to one kind of app only: an Elixir family app you sign in to and allow to see it.

Connecting Discord. If you connect Discord or sign in with it, Elixir keeps your Discord user id and username, to sign you in and to tell your clan's Discord agent who you are. Discord's sign-in also tells Elixir your email address if it has verified one; Elixir uses it to find or create your account and keeps nothing else Discord sends. Disconnecting Discord in your account's settings removes both.

Mail. Occasional product news goes out through Buttondown. The sign-in/create-account form has Send me Elixir product news, checked by default for a new account; uncheck it before requesting the email to create your account without newsletter enrollment. Email proof keeps that choice. Signing in to an existing account leaves its newsletter choice and any unsubscribe intact. When a sign-in or signup enrolls you in product news, Elixir sends Buttondown your email address and your browser's IP address for spam checks. Sign-in and welcome mail are service mail, independent of this checkbox. Elixir also sends reports and notes about your own play, each with its own off switch. Every mail has a way to stop it, and a stop is never undone by the service. Mail is counted by issue (how many were opened, which links were clicked), never by who opened it.

Sign-in check. The sign-in forms, on this site and on the page an app sends you to when it connects to Elixir, use Cloudflare Turnstile to tell a person from a script that types someone else's address. Its script loads when you start typing your email, and it is usually invisible; Cloudflare may ask for a click. Cloudflare sees your browser and its IP address, under its own privacy policy. Elixir sends Cloudflare only the check's token, never your email address, and keeps whether the check passed in its sign-in logs, beside a shortened fingerprint of the address rather than the address itself.

A note in your browser. After you use the app, your browser keeps your player's name and an expiry date on that device, so public pages can show you as signed in without asking the server. It is never sent anywhere (Your account).

Counting visits. Pages use Tinylytics, a small, cookie-free analytics service, to count visits and errors in aggregate. No account is attached to a visit.

Services Elixir uses. Elixir runs on Amazon Web Services in the United States, which also delivers its account mail. Buttondown holds and sends the newsletter, Tinylytics does the counting, Cloudflare Turnstile checks the sign-in forms, and Discord, when you connect it, confirms who you are there. Fonts are served from this site, so reading a page tells no one else what you read.

A clan's own AI key. If a clan's leaders add their own Anthropic key, Clan sends Anthropic what it needs to draft the clan's messages, including member names, and the clan's key pays for it.

Discord. If you cross-post your timeline (or an agent's) to a Discord channel, each new item on it is posted there, where Discord keeps it under its own terms and everyone in the channel can read it. Elixir keeps the webhook sealed and never shows it whole. Turning cross-posting off stops new posts; lines already in the channel are Discord's to delete. A clan's leaders may connect two Discord channels, each on its own: one for the clan's Actions and one for its activity. Clan posts to whichever is connected, member names included.

What Elixir keeps about its Discord posts. For every message Elixir posts, edits or decides not to post in a Discord channel (a timeline's cross-post, a clan's Actions, a clan's activity channel), it keeps a record for 90 days: the account or clan it was for, a fingerprint of the webhook (never the webhook itself), which timeline items or Action it told, the text as sent, what Discord answered, how long it took, and why anything was skipped. About a day after a message is posted, Elixir reads it back once through the same webhook: whether it is still in the channel, how many of each reaction it has (counts only, never who reacted), and whether a thread was started from it. It reads only its own messages, never anyone else's. When a clan's own model writes its activity channel, the record also holds each run's counts, about what it cost, and any text Elixir's checks refused, with the reason; what each run was given and looked up, and the model's full answers, are kept 30 days. If you rate one of these posts (👍 or 👎 on a delivery list, with an optional note), the rating is a feedback item from your account that points at the post's record, kept and answered like any other feedback. Elixir's operators read these records to judge the posts' quality and fix what is wrong; they are never published and are not part of the game record.

Collectors. If you run a collector for the service, its card name, status and fetch counts are public and credited to your primary player. Your machine's own name and address are not published.

Keeping and removing. Game history is kept; it is what the service is for. To remove your account and your address, email admin@poapkings.com or use the feedback form. Removing an account deletes the account, not the record: your address, claims, nicknames, agents, connections, mail and usage go (your account lists them). The players' game history is public game data, as it is in the game itself, and stays as any untracked player's does, under the record's retention rule. A few copies outside the database go on their own clocks: captured call bodies within 90 days, Discord delivery records within 14, and your newsletter enrollment and archived mail are removed by hand. The reviewed cleanup removed retired automatic game-wide captures while preserving personal and clan overlap. Older data can remain in encrypted automated backups until their normal seven-day retention expires.

Changes. When the service changes in a way that matters to this page, the page changes, and the change is listed under What's new.

Help for Privacy

Elixir is a free hobby service for folks who like Clash Royale. What it keeps (public game history, your account, aggregate counts), who it shares it with, and how to have yours removed.

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The page you are on rides along. Every item is answered, and the answer comes to your email and your timeline.