Roles and quotas

What each role records for you, never what you may read.

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Every account sits on a six-rung ladder. One principle above everything: roles never gate what you can read. All recorded game data (battles, daily readings, wars) is open to every active account, the same posture as the game's own public API. Your role sets the two things that cost the service something: recording (what Elixir promises to record for you) and call volume (your daily budgets, including the live lane that spends the one shared Clash Royale API budget).

Two things sit outside that rule. Your own account data is private to you. And the few facts the Elixir family's own apps add about a clan (a leader's note on why a member left, an award) are shown only to the people each one is for: a clan's facts to its verified members and their agents, a member's away only to the clan's leaders.

The ladder

Quota member leader family partner admin owner
Player recordings 50 50 50 50 unlimited unlimited
Clan watches, the clan only 1 1 3 10 unlimited unlimited
Clan watches, every member none 1 3 5 unlimited unlimited
Tool calls / day 500 2,000 5,000 15,000 unlimited unlimited
Live CR fetches / day 20 100 250 1,000 unlimited unlimited
Agents 3 5 10 25 unlimited unlimited

Tool calls are what your agents and connected apps spend at the MCP door. Your own reads on Elixir's website, record pages and Ladder, never count against them; they share only the hourly limit (Limits).

Member, Leader and Family are earned in the game, and checked every time you use Elixir, the way Clan checks your role (Upgrades). Partner is granted.

member: signup. You, a couple of alts, and your clan at activity scope (roster + war, no member fan-out). Elixir fills that clan slot with your primary player's clan for you when it is free (Your player's clan).

leader: you run a clan: one of your verified players is its leader or co-leader, and you track the clan. One every-member watch: every member's battles and profile, following membership as it changes. This is the role a clan's own agent needs.

family: you run a collector for Elixir. Multiple every-member watches, for a clan family (a main plus feeders) or the clans you follow. A family is how they are recorded; in Clan each clan keeps its own policy, standing, Actions and awards, and you switch between the clans your own players (your primary and alts) are in. A clan you only record or watch does not appear there.

partner: full access to Elixir's API surface, granted by the maintainer for serious tooling (a clan bot, a community service). Community-scale slots and budgets, and an expectation: partners run a collector. At this scale you should be adding capacity to the fleet, not only consuming it.

admin: runs Admin day-to-day: answers feedback, provisions platform integrations, revokes connections, and grants or removes partner. Unlimited quotas, exempt from every cap.

owner: the super admin; exactly one. Everything an admin can do, plus granting or revoking the admin role and running the collector fleet. No admin can change the owner's account, or another admin's.

Three kinds of principal

Not everything that calls Elixir MCP is a person.

You are a person. You sign in with your email and connect the apps you choose (Claude, ChatGPT and others) over OAuth; the tools answer about your players, your clans, your timeline. There is no personal API key. An OAuth connection refreshes itself, so a script that runs unattended stays signed in as you, for up to 90 days from your consent; then it asks you to consent again (Protocol). A headless runtime that does clan work uses an agent's key instead, which does not expire.

An agent acts for a clan rather than for a person. It has its own identity, its own key and its own timeline, so what it does never lands in your history and what you do never shows up as its. Every role can have agents: you can create one for any clan you already record, up to the per-account count in the table above. It spends your daily call budget, your live-fetch budget, every agent you run shares your one daily live allowance, and your recording slots: what your agents track is counted with what you track, once per player or clan, however many of you track it. Its own role is capped at yours, and at leader: an admin's agent is not an admin, and an agent's role follows yours as it is read now (member while you are a member, leader otherwise), so an agent never sits above its owner. Each agent has its own page, opened from its row in Settings › Connections & agents.

That separation is the point. An agent that borrowed your identity would answer "who am I" with your player tag, which is not what a clan's Discord bot should be able to say out loud.

An integration connects another platform to the REST API. It is platform access an admin provisions: no role includes one, and it is set up with explicit permissions and independent API and refresh limits. It has no personal subject or inherited admin authority.

You Agent Integration
Acts for yourself a clan its own users
Signs in with OAuth OAuth or a key a key
Available to everyone everyone, per clan you record admin provisioned

Tracked means recorded

Tracking a player or clan on your account IS the act of recording it: there is no separate watch step and no approval queue; your role's slots are the only gate, and recording starts immediately. The one per-subject setting is notify: whether that player or clan feeds your timeline (elixir_timeline). Remove a subject and its slot frees; a clan's shared recording stops only when no account tracks it.

Why fifty players, whatever your role

One every-member clan watch already records about fifty players, so tracking fifty individually costs the service exactly what a single every-member slot costs. And most of them are already recorded anyway: a recording is shared by everyone watching it, so tracking a clanmate of a clan already being recorded is free.

That is also what makes relationships worth having. Each player you track is your primary (you), an alt (also you, another tag), a friend you follow, or someone you're watching, and "how are my friends playing?" is only a question worth asking if there is room to keep friends in.

So player slots are deliberately not a rung on the ladder. The roles differ where cost actually scales: clan watches, daily calls, the live lane.

Why every-member watches are the scarce thing

An every-member watch on a 50-member clan is effectively fifty player recordings that follow the roster. It is the most expensive promise the service makes, which is why those slots grow slowly up the ladder: clan recording spends the shared collector budget, and the ladder is the gate.

Upgrades

Leader and Family are not requested. Each comes with something you do, and Elixir checks it every time you use it:

  • Leader: verify a player of yours (your primary or an alt) who is the leader or a co-leader of a clan, and track that clan. Verified, because several accounts may claim one tag on trust; only Verify proves whose it is. Their role in the clan is the one Elixir last recorded.
  • Family: run a collector for Elixir. It counts while it is active: its last fetch was admitted since its last probation. A collector on probation, draining or revoked does not. Running one earns the Family role, and nothing else: there are no points, call credits or bonus slots.
  • Partner: granted by the maintainer, on request through feedback.

When both apply, the higher role wins: a leader who runs a collector is Family. A role earned is lost when its ground goes: step down as co-leader, leave the clan, stop tracking it or stop the collector, and the next request reads the role below. Nothing you already track is removed when that happens; your role's slots refuse only the next add until you are back under them.

Hand-tuned per-account overrides exist for cases the ladder doesn't fit; ask through feedback.

The fine print

  • Quotas reset at midnight UTC. Recorded-data reads are only bounded by the daily tool-call budget, never by role, and your own reads on the Record pages and Ladder are not bounded by it at all.
  • Feedback has no limit of its own. Sent from the website it costs nothing; sent by your agent it is one tool call like any other. Telling us what's wrong should always be close to free.
  • Where each number is enforced and what a refusal looks like is on Limits. Limits may evolve during the beta; the updates and the elixir_changelog tool record every change.

Help for Roles and quotas

Roles never gate what you can read. Every active account reads all recorded game data; your role sets how much Elixir MCP records for you and how many tool calls you get per day.

Read more

The page you are on rides along. Every item is answered, and the answer comes to your email and your timeline.