Clan settings

The clan's own settings, apart from its policy.

Clan settings

Run › Clan settings, Run › Discord and Run › Model & voice hold what belongs to the whole clan, with or without a policy, and each setting saves on its own. Only the leader and co-leaders open Run; a member who follows an old link to it lands on Standing, or the roster when the clan has no policy yet:

  • Recording and visibility, under Clan settings: the kinds of facts shared with Elixir, when each is shared and who sees it there. Kicks and leaves, promotions and demotions, awards, messages to the clan and where the award races stand go to everyone verified in the clan; kicks, leaves and the award races also to the clan's agent; a member's away only to the leaders.
  • Member map: the clan map, where members add a city or region and see each other's local time. Only the clan's members with a verified player here see it, and it stays out of the game record. Only the leader and co-leaders can change whether the member map is on. The clan's activity channel is under Run › Discord (The clan's activity in Discord).
  • Actions in Discord: a webhook from one of the clan's Discord channels. Each open action leaders or elders can take is posted there and marked when it closes (Actions in the clan's Discord). Connecting it posts a short message to check it; the address is kept encrypted and never shown again. Only the leader and co-leaders can connect, replace or remove it.
  • Clan model: an Anthropic key of the clan's own, which lets a model draft the recruiting pitch in Recruit and, on an open action, the reviewed message (clan chat or a Clan Leader Message) for a promotion, demotion, awards announcement or policy-change announcement, plus welcome and post-decision removal chat lines, plus a departure message after a leader confirms Kicked or Left. Saved recruiting words say what the clan is about, and How our messages sound (below) how it sounds. The model is told what Elixir records about the clan, the Action and the member it is about, by name (what it receives), with what the leader asks for in What should it say? as written; tags, notes saved on an Action (anyone's), holds, a removal's rationale or inactivity numbers and a member's share of fame are never sent. Chat drafts use fixed tone choices for welcomes, removals and farewells. Everything it writes is a draft a leader edits and copies into the game, marked where it carries a number or a name it was not given. It never makes or completes a decision. Clan chooses the model for each use, and Model & voice shows which: Claude Opus 5.5 drafts the recruiting pitch and the messages on Actions, and Claude Sonnet 5.5 edits the activity channel. When the key cannot reach that model, the use takes the other of the two, then Claude Haiku 5.5; it never falls back to an older model, and a key that reaches none of the three is not accepted. Which models the key reaches is checked with Anthropic when the key is added and again about once a day when a leader opens the model editor. The key and its monthly cap are the leaders' choice; the model is not. Model & voice shows each use's tokens and about what it cost, and the month's total: the tokens at Anthropic's list prices (the date is on the page), an estimate rather than the bill. The leader or a co-leader may set a monthly cap in dollars. Once the month's (UTC) estimate reaches it, the model drafts nothing more until a leader raises or removes the cap or the month turns; a draft that starts under the cap may finish a little over it. The cap stays when the key is replaced. It is Clan's own stop: a spend limit on the Anthropic account is the one Anthropic keeps. The one use nobody reviews is the activity channel's editor, when a leader turns it on (below); its runs are counted apart, and the cap stops them too. A use whose answer never arrived (the provider may still have charged for it) is counted toward the cap at its estimate.
  • How our messages sound: the clan's voice, in its leaders' own words. The clan's model gets it as written both when it drafts a message on an Action and when it edits the activity channel. It sets the tone and the wording, never the facts: what a draft or a post may say, and what is never sent, stay as they are, and a voice never lifts a rule. At most 400 characters in one paragraph, with no links or mentions; a longer one is refused, never cut. Empty means none. Only the leader and co-leaders read or change it.

Help for Clan settings

Clan settings: the clan's Discord, its model key and spend cap, and what else leaders set apart from the policy.

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