The policy's tabs

What each tab of the policy editor decides.

The tabs

Tab What it decides
About what the clan is for, and how strict
Clan Wars, Ranked play, Donations, Trophy road whether each is counted, its window (trophy road has none) and its minimum
Elder by hand or by participation, each category's weight, days in the clan before a promotion, the band, how many reviews a promotion or demotion needs and how long a declined one waits, what members see, and the window for checking a completed action
Minimums the shared window and any-one/all rule for enabled thresholds above zero; these affect Elder eligibility and inactivity grace, separately from category score windows
Inactivity Suggest removals: the getting quiet, at risk and removal days, grace for meeting the minimums, whether Elders are shown as Protected, how long members may mark themselves away, and whether to ask quiet members (the inactivity clock)
Arrivals and departures Ask about departures and Suggest welcoming newcomers
Announcements Announce each season's awards and Tell the clan when the rules change

A section that is off shows only its switch; turning it on fills it from the clan's How strict. Every setting carries a line saying what it does. Standing explains what the categories, minimums and band mean.

The inactivity clock

A member's clock counts the days since their last battle in Elixir's record, or since they joined if they have not battled since. A rise in the battle count on their profile counts as play too. Getting quiet, At risk and Removal action at are each a number of days on that one clock: with at risk at 7 and the removal action at 10, a member is at risk after 7 days without a battle and the leaders get a removal Action on day 10, not day 17. The removal day is never before at risk. Grace for meeting the minimums adds days to the removal day. A hold, or a member's own away, keeps the Action from being raised, and Elders are Protected unless the policy includes them.

A member who reaches at risk is asked whether they are away, when the policy asks quiet members. If Elixir could not read a member's activity, or the player has left, nothing is raised for them until the next run can read it. Removing anyone stays a leader's call in the game.

Help for The policy's tabs

Each tab of a clan's policy: what it counts, what it sets and what follows from it.

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The page you are on rides along. Every item is answered, and the answer comes to your email and your timeline.