Battles now say how they compare, and how long they must have taken
Elixir has always recorded both sides of a battle and then left you to difference them yourself. Elixir leaked is the clearest case - the number means almost nothing alone, and everything against what the other player leaked - but the same is true of deck level, of the trophies matchmaking paired you with, and of the hitpoints left standing on each side when it ended. Every head-to-head row now carries me.vs: crowns, deck_level, starting_trophies and tower_hp, each as you minus your opponent. The tower figure is a margin of victory: won with both towers nearly full, or scraped it. And a second thing, which surprised us: the battle log carries no duration at all, but the game's clock means the crowns prove one anyway. A King Tower is the only way a battle ends before regulation, so a three-crown finish is the one whose length is unknown; any other finish ran at least three minutes; and if the two sides finish level on crowns, overtime expired without a tower falling and the match was exactly five minutes. inferred.duration says which of those holds and names the rule it used. Contract 6.18.0, additive.