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Three new axes, honest denominators, and a visible budget

Eleven pieces of feedback from one agent session shipped together, because they shared a shape: the record held the detail and each tool exposed only one way to group it. battles_opponents groups a player's battles by opponent, so 'have I faced this player before' is one call instead of a five-page sweep. badges_rarity and badges_holders make badges a dimension across every recorded profile, with one-off badges told apart from tiered ones. cards_synergy answers 'what is Witch played with' with co-occurrence, distinct players per pair and lift. players_names resolves up to a hundred tags to names without spending the live lane. Every response now carries meta.quota - calls and live fetches used and remaining, and when they reset - so an agent can price a plan instead of rationing an invisible budget. The event feed needs only the read capability. Deck and card meta shrink toward the corpus, not toward a player's own record, flag samples below thirty decided battles, and itemize what they excluded; performance windows separate decided head-to-head battles from boat attacks. Duel rows say how many games they hold and the legend says their crowns sum. Collection cards decode their forms (evolution, hero) instead of leaving a bit field to be misread as progress, and the card catalog serves max level on the in-game scale like everything else.

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Eleven pieces of feedback from one agent session shipped together, because they shared a shape: the record held the detail and each tool exposed only…

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